Monday, February 19, 2007

Mad, Mendacious, or Misogynistic?

Weston's voice was speaking gently and continuously. [..] It appeared to be telling, with extreme beauty and pathos, a number of stories [...] They were all about women, but women who had apparently lived at different periods of the world's history and in quite different circumstances. [...] The heroines of the stories seemed all to have suffered a great deal-they had been oppressed by fathers, cast off by husbands, deserted by lovers. Their children had risen up against them and society had driven them out. But the stories all ended, in a sense, happily: sometimes with honours and praises to a heroine still living, more often with tardy acknowledgment and unavailing tears after her death [...] At last it dawned upon him what all these stories were about. Each one of these women had stood forth alone and braved a terrible risk for her child, her lover, or her people. Each had been misunderstood, reviled, and persecuted: but each also magnificently vindicated by the event. The precise details were often not very easy to follow. Ransom had more than a suspicion that many of these noble pioneers had been what in ordinary terrestrial speech we call witches or perverts.

(C. S. Lewis: Perelandra)

Oh Mr. Lewis, you cad! I wonder what was his opinion on Sophocles' "Antigone".

Anyway, since the post is about Perelandra... I have always thought that a great idea for a christian CRPG would be a game where you play as some kind or Ransom (or Weston) figure that visits a series of prelapsarian worlds, the objective of the game being to help the primordial couple avoid temptation (if playing as Ransom) or to precipitate the Fall (if playing as Weston). That way you are unburdened with the fixed outcomes and necessarily rigid nature of Bible stories. (You failed to bring your people into the Promised Land! Game Over!)

It would be like Façade, only in the Garden of Eden, with a clear objective, and minus the suck.

No comments: